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» Playful Probing: Making Probing More Fun
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CHI
2011
ACM
12 years 11 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
USITS
1997
13 years 8 months ago
SPAND: Shared Passive Network Performance Discovery
In the Internet today, users and applications must often make decisions based on the performance they expect to receive from other Internet hosts. For example, users can often vie...
Srinivasan Seshan, Mark Stemm, Randy H. Katz
ICCAD
2005
IEEE
107views Hardware» more  ICCAD 2005»
14 years 4 months ago
Projection-based performance modeling for inter/intra-die variations
Large-scale process fluctuations in nano-scale IC technologies suggest applying high-order (e.g., quadratic) response surface models to capture the circuit performance variations....
Xin Li, Jiayong Le, Lawrence T. Pileggi, Andrzej J...
SIGCOMM
2009
ACM
14 years 1 months ago
Passive aggressive measurement with MGRP
We present the Measurement Manager Protocol (MGRP), an in-kernel service that schedules and transmits probes on behalf of active measurement tools. Unlike prior measurement servic...
Pavlos Papageorge, Justin McCann, Michael Hicks