In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
In the Internet today, users and applications must often make decisions based on the performance they expect to receive from other Internet hosts. For example, users can often vie...
Large-scale process fluctuations in nano-scale IC technologies suggest applying high-order (e.g., quadratic) response surface models to capture the circuit performance variations....
Xin Li, Jiayong Le, Lawrence T. Pileggi, Andrzej J...
We present the Measurement Manager Protocol (MGRP), an in-kernel service that schedules and transmits probes on behalf of active measurement tools. Unlike prior measurement servic...