In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
We introduce a compact graph-theoretic representation for multi-party game theory. Our main result is a provably correct and efficient algorithm for computing approximate Nash equ...
Michael J. Kearns, Michael L. Littman, Satinder P....
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a singl...