We study the performance of approximate Nash equilibria for congestion games with polynomial latency functions. We consider how much the price of anarchy worsens and how much the ...
George Christodoulou, Elias Koutsoupias, Paul G. S...
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
Use of game-theoretic models to address patrolling applications has gained increasing interest in the very last years. The patrolling agent is considered playing a game against an...
The Layered Pareto Coevolution Archive (LAPCA) was recently proposed as an effective Coevolutionary Memory (CM) which, under certain assumptions, approximates monotonic progress i...
German A. Monroy, Kenneth O. Stanley, Risto Miikku...
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...