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FLAIRS
2009
13 years 5 months ago
Dynamic Programming Approximations for Partially Observable Stochastic Games
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes wit...
Akshat Kumar, Shlomo Zilberstein
SIGECOM
2003
ACM
92views ECommerce» more  SIGECOM 2003»
14 years 29 days ago
Strategyproof cost-sharing mechanisms for set cover and facility location games
Strategyproof cost-sharing mechanisms, lying in the core, that recover 1/a fraction of the cost, are presented for the set cover and facility location games: a=O(log n) for the fo...
Nikhil R. Devanur, Milena Mihail, Vijay V. Vaziran...
UAI
2008
13 years 9 months ago
Learning and Solving Many-Player Games through a Cluster-Based Representation
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. ...
Sevan G. Ficici, David C. Parkes, Avi Pfeffer
GI
2009
Springer
13 years 5 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
QEST
2008
IEEE
14 years 2 months ago
Approximate Analysis of Probabilistic Processes: Logic, Simulation and Games
We tackle the problem of non robustness of simulation and bisimulation when dealing with probabilistic processes. It is important to ignore tiny deviations in probabilities becaus...
Josée Desharnais, François Laviolett...