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» Playing games with approximation algorithms
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CONCUR
2008
Springer
13 years 9 months ago
Strategy Construction for Parity Games with Imperfect Information
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...
Dietmar Berwanger, Krishnendu Chatterjee, Laurent ...
DCC
2005
IEEE
14 years 7 months ago
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
Harri Haanpää, Petteri Kaski
APPROX
2009
Springer
142views Algorithms» more  APPROX 2009»
14 years 2 months ago
Truthful Mechanisms via Greedy Iterative Packing
An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is ...
Chandra Chekuri, Iftah Gamzu
ICML
2005
IEEE
14 years 8 months ago
Learning to compete, compromise, and cooperate in repeated general-sum games
Learning algorithms often obtain relatively low average payoffs in repeated general-sum games between other learning agents due to a focus on myopic best-response and one-shot Nas...
Jacob W. Crandall, Michael A. Goodrich
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti