Sciweavers

533 search results - page 63 / 107
» Playing games with approximation algorithms
Sort
View
IPPS
2002
IEEE
14 years 17 days ago
Approximate String Matching in LDAP Based on Edit Distance
As the E-Commerce rapidly grows up, searching data is almost necessary in every application. Approximate string matching problems play a very important role to search with errors....
Chi-Chien Pan, Kai-Hsiang Yang, Tzao-Lin Lee
TSP
2008
167views more  TSP 2008»
13 years 7 months ago
Decentralized Adaptive Filtering Algorithms for Sensor Activation in an Unattended Ground Sensor Network
Abstract--We present decentralized adaptive filtering algorithms for sensor activation control in an unattended ground sensor network (UGSN) comprised of ZigBee-enabled nodes. Node...
Vikram Krishnamurthy, Michael Maskery, Gang George...
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
AI
2010
Springer
13 years 4 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...