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» Playing games with approximation algorithms
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CAD
2004
Springer
13 years 7 months ago
Isotopic approximations and interval solids
Given a nonsingular compact two-manifold F without boundary, we present methods for establishing a family of surfaces which can approximate F so that each approximant is ambient i...
Takis Sakkalis, Thomas J. Peters, Justin Bisceglio
FSTTCS
2006
Springer
13 years 11 months ago
Normal and Feature Approximations from Noisy Point Clouds
We consider the problem of approximating normal and feature sizes of a surface from point cloud data that may be noisy. These problems are central to many applications dealing wit...
Tamal K. Dey, Jian Sun
IPPS
2007
IEEE
14 years 1 months ago
A Scalable Cluster Algorithm for Internet Resources
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
Chuang Liu, Ian T. Foster
ICALP
2009
Springer
14 years 8 months ago
Node-Weighted Steiner Tree and Group Steiner Tree in Planar Graphs
We improve the approximation ratios for two optimization problems in planar graphs. For node-weighted Steiner tree, a classical network-optimization problem, the best achievable ap...
Erik D. Demaine, MohammadTaghi Hajiaghayi, Philip ...
GLOBECOM
2009
IEEE
14 years 2 months ago
Hierarchical Network Formation Games in the Uplink of Multi-Hop Wireless Networks
— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
Walid Saad, Quanyan Zhu, Tamer Basar, Zhu Han, Are...