Sciweavers

533 search results - page 93 / 107
» Playing games with approximation algorithms
Sort
View
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 7 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
IPPS
2009
IEEE
14 years 2 months ago
Multi-users scheduling in parallel systems
We are interested in this paper to study scheduling problems in systems where many users compete to perform their respective jobs on shared parallel resources. Each user has speci...
Erik Saule, Denis Trystram
COCO
2010
Springer
129views Algorithms» more  COCO 2010»
13 years 11 months ago
On the Relative Strength of Pebbling and Resolution
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof syst...
Jakob Nordström
SMA
2006
ACM
121views Solid Modeling» more  SMA 2006»
14 years 1 months ago
Duplicate-skins for compatible mesh modelling
As compatible meshes play important roles in many computeraided design applications, we present a new approach for modelling compatible meshes. Our compatible mesh modelling metho...
Yu Wang, Charlie C. L. Wang, Matthew Ming-Fai Yuen
SIGMOD
2007
ACM
178views Database» more  SIGMOD 2007»
14 years 7 months ago
Quality is in the eye of the beholder: towards user-centric web-databases
The proliferation of database-driven web sites (or web-databases) has brought upon a plethora of applications where both Quality of Service (QoS) and Quality of Data (QoD) are of ...
Huiming Qu, Jie Xu, Alexandros Labrinidis