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CORR
2011
Springer
159views Education» more  CORR 2011»
13 years 2 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
ATAL
2007
Springer
14 years 1 months ago
Constraint satisfaction algorithms for graphical games
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
TCIAIG
2010
13 years 2 months ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave
SODA
1992
ACM
116views Algorithms» more  SODA 1992»
13 years 8 months ago
On Playing "Twenty Questions" with a Liar
We consider a version of the game "Twenty Questions" played on the set {0,
Aditi Dhagat, Péter Gács, Peter Wink...
ICALP
2007
Springer
13 years 11 months ago
Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games
Abstract. In this work we study the tractability of well supported approximate Nash Equilibria (SuppNE in short) in bimatrix games. In view of the apparent intractability of constr...
Spyros C. Kontogiannis, Paul G. Spirakis