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» Playing in a Virtual World: Exploration and Aspects of Play
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IJVR
2006
140views more  IJVR 2006»
13 years 7 months ago
Cognitive, Mental and Physical Rehabilitation Using a Configurable Virtual Reality System
This paper describes a unified approach to virtual reality platform and treat this domain as a whole whereas the cognitive, psychological and physical aspects of helping people are...
Barnabas Takacs
DIGRA
2005
Springer
14 years 1 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
TITB
1998
135views more  TITB 1998»
13 years 7 months ago
ViVa: the virtual vascular project
The aim of the ViVa project is to develop tools for the modern hemodynamicist and cardiovascular surgeon to study and interpret the constantly increasing amount of information bei...
Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu...
IJHCI
2002
146views more  IJHCI 2002»
13 years 7 months ago
Documented Norms and Conventions on the Internet
The Internet plays an important role as a means for worldwide social contact. The establishment and maintenance of social and group relationships within electronic worlds require ...
Uta Pankoke-Babatz, Phillip Jeffrey
ISMAR
2006
IEEE
14 years 1 months ago
User evaluations on form factors of tangible magic lenses
Magic Lens is a small inset window embedded in a large context view, which provides an alternative view to the region of interest selected from the context view. This metaphor is ...
Ji-Young Oh, Hong Hua