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» Playing in a Virtual World: Exploration and Aspects of Play
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CSCW
2002
ACM
13 years 7 months ago
Collaboration as an Activity Coordinating with Pseudo-Collective Objects
A coalition is a collaborative pattern in which people must work together to accomplish a task, but where organizational constraints stand in the way of their making use of the co...
David Zager
DIGRA
2005
Springer
14 years 1 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
CMMR
2005
Springer
143views Music» more  CMMR 2005»
13 years 9 months ago
The BRASS Project, from Physical Models to Virtual Musical Instruments: Playability Issues
The Brass project aims to deliver software virtual musical instruments (trumpet, trombone, tenor saxophone) based on physical modelling. This requires to work on some aspects of th...
Christophe Vergez, Patrice Tisserand
CASSIS
2004
Springer
14 years 1 months ago
Modelling Mobility Aspects of Security Policies
Security policies are rules that constrain the behaviour of a system. Different, largely unrelated sets of rules typically govern the physical and logical worlds. However, increa...
Pieter H. Hartel, Pascal van Eck, Sandro Etalle, R...
NETGAMES
2006
ACM
14 years 1 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...