We propose a new classification for multi-agent learning algorithms, with each league of players characterized by both their possible strategies and possible beliefs. Using this c...
An agent's beliefs usually depend on cognitive factors, but also affective factors may play a role. This paper presents an agent model that shows how such affective effects on...
The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. We identify two properties of ...
We study the price dynamics in a multi-agent economy consisting of buyers and competing sellers, where each seller has limited information about its competitors’ prices. In this ...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...