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GAMEON
2001
13 years 10 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
CORR
2010
Springer
197views Education» more  CORR 2010»
13 years 6 months ago
Quantum Strategic Game Theory
We propose a simple yet rich model to extend the notions of Nash equilibria and correlated equilibria of strategic games to the quantum setting, in which we then study the relatio...
Shengyu Zhang
ACL
2011
13 years 27 days ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
CSE
2009
IEEE
14 years 2 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
AAAI
2000
13 years 10 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich