Sciweavers

1319 search results - page 112 / 264
» Playing the Expert Game
Sort
View
AAAI
2011
12 years 9 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
ACG
2009
Springer
14 years 3 months ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini
ICALP
2007
Springer
14 years 3 months ago
Continuous Capacities on Continuous State Spaces
We propose axiomatizing some stochastic games, in a continuous state space setting, using continuous belief functions, resp. plausibilities, instead of measures. Then, stochastic g...
Jean Goubault-Larrecq
IE
2007
13 years 10 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith
CI
2010
129views more  CI 2010»
13 years 9 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Santi Ontañón, Kinshuk Mishra, Neha ...