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FDG
2009
ACM
14 years 3 months ago
Questioning video games' influence on CS interest
In this paper, we examine the relationship between digital games and interest in computer science. When we undertook this research, our goal was to expand upon past work that expl...
Betsy James DiSalvo, Amy Bruckman
CONCUR
2007
Springer
14 years 3 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram
NETGAMES
2006
ACM
14 years 3 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
DIGRA
2005
Springer
14 years 2 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
DIGRA
2003
Springer
14 years 2 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch