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HICSS
2002
IEEE
151views Biometrics» more  HICSS 2002»
14 years 2 months ago
The Study of Information System Development (ISD) Process from the Perspectives of Power Development Stage and Organizational Po
This paper is to study the information system development (ISD) by looking into fifty-six cases from the perspectives of power development stage and organizational politics. We in...
Ling-hsing Chang, Tung-Ching Lin, Sheng Wu
AGENTS
2001
Springer
14 years 1 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
AAAI
1998
13 years 10 months ago
Finding Optimal Strategies for Imperfect Information Games
Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomp...
Ian Frank, David A. Basin, Hitoshi Matsubara
ICIDS
2009
Springer
14 years 3 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray
STACS
2007
Springer
14 years 3 months ago
Symmetries and the Complexity of Pure Nash Equilibrium
Strategic games may exhibit symmetries in a variety of ways. A characteristic feature, enabling the compact representation of games even when the number of players is unbounded, i...
Felix Brandt, Felix A. Fischer, Markus Holzer