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TCIAIG
2010
13 years 3 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
AIED
2005
Springer
14 years 2 months ago
Modelling Learning in an Educational Game
We describe research on data-drive refinement and evaluation of a probabilistic model of student learning for an educational game on number factorization. The model is to be used b...
Micheline Manske, Cristina Conati
FSTTCS
2004
Springer
14 years 2 months ago
Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems
This paper deals with distributed control problems by means of distributed games played on Mazurkiewicz traces. The main difference with other notions of distributed games recentl...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
SI3D
2003
ACM
14 years 2 months ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...
GAMEON
2001
13 years 10 months ago
A New Computational Approach to the Game of Go
This paper investigates the application of neural network techniques to the creation of a program that can play the game of Go with some degree of success. The combination of soft...
Julian Churchill, Richard Cant, David Al-Dabass