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ASSETS
1998
ACM
14 years 1 months ago
Conversational Gestures for Direct Manipulation on the Audio Desktop
We describe the speech-enabling approach to building auditory interfaces that treat speech as a first-class modality. The process of designing effective auditory interfaces is de...
T. V. Raman
BCSHCI
2007
13 years 10 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
CHI
2006
ACM
14 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ITCC
2005
IEEE
14 years 2 months ago
Protecting On-Line Casinos against Fraudulent Player Drop-Out
Some multiplayer, on-line games rely on the collaboration of all participating players. If a player’s gamble is aborted, the rest of players cannot continue playing. This behavi...
Joaquín García, Frédér...
NETGAMES
2005
ACM
14 years 2 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...