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139
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AIIDE
2008
15 years 6 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
94
Voted
FLAIRS
1998
15 years 5 months ago
ProbSy--A System for the Calculation of Probabilities in the Card Game Bridge
Wepresent an application designated to the calculation of probabilities in the card gamebridge. Theapplication can be used by bridge players to improvetheir decisions in the game....
Anders L. Madsen, Lars M. Nielsen, Finn Verner Jen...
113
Voted
ANOR
2002
89views more  ANOR 2002»
15 years 3 months ago
Imperfect Inspection Games Over Time
We consider an inspection game played on a continuous finite time interval. The inspector wishes to detect a violation as soon as possible after it has been made by the operator. T...
Daniel Rothenstein, Shmuel Zamir
129
Voted
FOSSACS
2012
Springer
13 years 11 months ago
Concurrent Games with Ordered Objectives
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
121
Voted
CIG
2006
IEEE
15 years 9 months ago
ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation
—The ChessBrain project currently holds an official Guinness World Record for the largest number of computers used to play one single game of chess. In this paper, we cover the l...
Colin Frayn, Carlos Justiniano, Kevin Lew