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121
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ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
15 years 2 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
116
Voted
CSE
2009
IEEE
15 years 10 months ago
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
Abstract—Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gol...
Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Sr...
134
Voted
ACG
2006
Springer
15 years 9 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy
110
Voted
CG
2006
Springer
15 years 7 months ago
Automated Chess Tutor
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...
124
Voted
ATAL
2008
Springer
15 years 5 months ago
Discovering tactical behavior patterns supported by topological structures in soccer agent domains
Behaviors in soccer-agent domains can involve individual plays, several players involved in tactical plays or the whole team trying to follow strategies supported by specific form...
Fernando Ramos, Huberto Ayanegui