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CHI
2004
ACM
14 years 8 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
IUI
2009
ACM
14 years 4 months ago
An interface for targeted collection of common sense knowledge using a mixture model
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...
TEI
2010
ACM
197views Hardware» more  TEI 2010»
14 years 2 months ago
Constructing with movement: kinematics
This paper describes Kinematics: a novel construction toy for children consisting of both active (shape-changing or rotating) and passive building blocks. In comparison to similar...
Leonhard Oschuetz, Daniel Wessolek, Wolfgang Sattl...
IV
2009
IEEE
107views Visualization» more  IV 2009»
14 years 2 months ago
Multiscale Visual Analysis of Lexical Networks
A lexical network is a very useful resource for natural language processing systems. However, building high quality lexical networks is a complex task. “Jeux de mots” is a web...
Guillaume Artignan, Mountaz Hascoët, Mathieu ...
FDG
2009
ACM
14 years 2 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...