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AIIDE
2009
13 years 8 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
IOR
2002
179views more  IOR 2002»
13 years 7 months ago
Decision Analysis: A Personal Account of How It Got Started and Evolved
Then these analytically motivated abstractions were gradually made more intricate as the body of mathematical techniques grew. The trend went from elementary analysis of complex, i...
Howard Raiffa
DEXA
2010
Springer
138views Database» more  DEXA 2010»
13 years 5 months ago
Enrichment of Raw Sensor Data to Enable High-Level Queries
Abstract. Sensor networks are increasingly used across various application domains. Their usage has the advantage of automated, often continuous, monitoring of activities and event...
Kenneth Conroy, Mark Roantree
CHI
2009
ACM
14 years 8 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
ACG
2009
Springer
14 years 2 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen