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AI
2002
Springer
13 years 7 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
AAI
1998
112views more  AAI 1998»
13 years 7 months ago
The Robocup Physical Agent Challenge: Phase I
Traditional AI research has not given due attention to the important role that physical bodies play for agents as their interactions produce complex emergent behaviors to achieve ...
Minoru Asada, Peter Stone, Hiroaki Kitano, Barry B...
ASSETS
2006
ACM
14 years 1 months ago
Attention analysis in interactive software for children with autism
This work is a part of an ongoing project that focuses on potential applications of an interactive system that helps children with autism. Autism is classified as a neurodevelopm...
A. Ould Mohamed, Vincent Courboulay, Karim Sehaba,...
EKAW
2004
Springer
14 years 1 months ago
Generating and Integrating Evidence for Ontology Mappings
For more than a decade, ontologies have been proposed as a means to enable sharing and reuse of knowledge. While originally relatively narrow information landscapes have been in mi...
Ludger van Elst, Malte Kiesel
ATAL
2007
Springer
14 years 1 months ago
A globally optimal algorithm for TTD-MDPs
In this paper, we discuss the use of Targeted Trajectory Distribution Markov Decision Processes (TTD-MDPs)—a variant of MDPs in which the goal is to realize a specified distrib...
Sooraj Bhat, David L. Roberts, Mark J. Nelson, Cha...