Sciweavers

1319 search results - page 23 / 264
» Playing the Expert Game
Sort
View
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
14 years 1 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
BCSHCI
2007
13 years 9 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ENDM
2007
85views more  ENDM 2007»
13 years 7 months ago
Fast winning strategies in positional games
For the unbiased Maker-Breaker game, played on the hypergraph H, let τM (H) be the smallest integer t such that Maker can win the game within t moves (if the game is a Breaker’...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...
AUIC
2006
IEEE
14 years 1 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...