Sciweavers

1319 search results - page 3 / 264
» Playing the Expert Game
Sort
View
75
Voted
EXPERT
2007
68views more  EXPERT 2007»
15 years 3 months ago
Game AI is Dead. Long Live Game AI!
Alexander Nareyek
53
Voted
EXPERT
2002
50views more  EXPERT 2002»
15 years 3 months ago
Putting AI in Entertainment: An AI Authoring Tool for Simulation and Games
Daniel Fu, Ryan T. Houlette
78
Voted
EXPERT
2002
56views more  EXPERT 2002»
15 years 3 months ago
Applying Inexpensive AI Techniques to Computer Games
Aaron Khoo, Robert Zubek
DIGRA
2003
Springer
15 years 8 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
149
Voted
AAAI
2012
13 years 5 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...