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UAIS
2011
237views more  UAIS 2011»
13 years 3 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
DIGRA
2003
Springer
14 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
JMLR
2011
137views more  JMLR 2011»
13 years 4 months ago
Online Learning in Case of Unbounded Losses Using Follow the Perturbed Leader Algorithm
In this paper the sequential prediction problem with expert advice is considered for the case where losses of experts suffered at each step cannot be bounded in advance. We presen...
Vladimir V. V'yugin
KI
2008
Springer
13 years 9 months ago
Symbolic Classification of General Two-Player Games
Abstract. In this paper we present a new symbolic algorithm for the classification, i. e. the calculation of the rewards for both players in case of optimal play, of two-player gam...
Stefan Edelkamp, Peter Kissmann
CORR
2007
Springer
148views Education» more  CORR 2007»
13 years 9 months ago
Linear time algorithms for Clobber
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimizat...
Vincent D. Blondel, Julien M. Hendrickx, Raphael M...