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WCNC
2010
IEEE
13 years 6 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
CORR
2006
Springer
103views Education» more  CORR 2006»
13 years 9 months ago
Positional Determinacy of Games with Infinitely Many Priorities
We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current...
Erich Grädel, Igor Walukiewicz
AAAI
2004
13 years 10 months ago
Learning and Applying Competitive Strategies
Learning reusable sequences can support the development of expertise in many domains, either by improving decisionmaking quality or decreasing execution speed. This paper introduc...
Esther Lock, Susan L. Epstein
ATAL
2009
Springer
14 years 3 months ago
Modeling billiards games
Two-player games of billiards, of the sort seen in recent Computer Olympiads held by the International Computer Games Association, are an emerging area with unique challenges for ...
Christopher Archibald, Yoav Shoham
CHI
1999
ACM
14 years 1 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...