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FSTTCS
2008
Springer
13 years 10 months ago
Average-Time Games
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by ...
Marcin Jurdzinski, Ashutosh Trivedi
PUC
2002
165views more  PUC 2002»
13 years 8 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CHI
2011
ACM
13 years 18 days ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
ETS
2000
IEEE
126views Hardware» more  ETS 2000»
13 years 8 months ago
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
Som Naidu, Albert Ip, Roni Linser
IUI
2009
ACM
14 years 5 months ago
You can play that again: exploring social redundancy to derive highlight regions in videos
Identifying highlights in multimedia content such as video and audio is currently a very difficult technical problem. We present and evaluate a novel algorithm that identifies hig...
Jose San Pedro, Vaiva Kalnikaité, Steve Whi...