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HCI
2009
13 years 6 months ago
Seeing the World through an Expert's Eyes: Context-Aware Display as a Training Companion
Responsive Adaptive Display Anticipates Requests (RADAR) is a domain general system that learns to highlight an individual's preferred information displays, given the current ...
Marc T. Tomlinson, Michael Howe, Bradley C. Love
IWEC
2010
13 years 10 months ago
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
Jeroen C. J. Brok, Emilia I. Barakova
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 3 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ICRA
2007
IEEE
128views Robotics» more  ICRA 2007»
14 years 3 months ago
Adaptive Play Q-Learning with Initial Heuristic Approximation
Abstract— The problem of an effective coordination of multiple autonomous robots is one of the most important tasks of the modern robotics. In turn, it is well known that the lea...
Andriy Burkov, Brahim Chaib-draa
DIGRA
2005
Springer
14 years 2 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito