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IAT
2009
IEEE
14 years 3 months ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
ICAT
2006
IEEE
14 years 3 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
CHI
2006
ACM
14 years 9 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
ICML
2003
IEEE
14 years 10 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
BIBE
2008
IEEE
142views Bioinformatics» more  BIBE 2008»
14 years 3 months ago
Optimizing performance, cost, and sensitivity in pairwise sequence search on a cluster of PlayStations
— The Smith-Waterman algorithm is a dynamic programming method for determining optimal local alignments between nucleotide or protein sequences. However, it suffers from quadrati...
Ashwin M. Aji, Wu-chun Feng