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IAT
2009
IEEE
15 years 10 months ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
129
Voted
ICAT
2006
IEEE
15 years 9 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
CHI
2006
ACM
16 years 4 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
ICML
2003
IEEE
16 years 4 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
158
Voted
BIBE
2008
IEEE
142views Bioinformatics» more  BIBE 2008»
15 years 10 months ago
Optimizing performance, cost, and sensitivity in pairwise sequence search on a cluster of PlayStations
— The Smith-Waterman algorithm is a dynamic programming method for determining optimal local alignments between nucleotide or protein sequences. However, it suffers from quadrati...
Ashwin M. Aji, Wu-chun Feng