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COLT
2004
Springer
14 years 2 months ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
FSTTCS
2003
Springer
14 years 2 months ago
Pushdown Games with Unboundedness and Regular Conditions
We consider infinitary two-player perfect information games defined over graphs of configurations of a pushdown automaton. We show how to solve such games when winning condition...
Alexis-Julien Bouquet, Olivier Serre, Igor Walukie...
WWW
2002
ACM
14 years 9 months ago
Expert agreement and content based reranking in a meta search environment using Mearf
Recent increase in the number of search engines on the Web and the availability of meta search engines that can query multiple search engines makes it important to find effective ...
B. Uygar Oztekin, George Karypis, Vipin Kumar
IDA
1998
Springer
13 years 8 months ago
Self-Organized-Expert Modular Network for Classification of Spatiotemporal Sequences
We investigate a form of modular neural network for classification with (a) pre-separated input vectors entering its specialist (expert) networks, (b) specialist networks which ar...
Sylvian R. Ray, William H. Hsu
ICAT
2007
IEEE
14 years 3 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino