Sciweavers

1319 search results - page 87 / 264
» Playing the Expert Game
Sort
View
PAMI
2007
186views more  PAMI 2007»
13 years 8 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
DIGRA
2005
Springer
14 years 2 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
FSTTCS
2008
Springer
13 years 10 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
ROMAN
2007
IEEE
144views Robotics» more  ROMAN 2007»
14 years 3 months ago
Eliciting Requirements for a Robotic Toy for Children with Autism - Results from User Panels
— The discussion presented in this paper is part of our investigation in the IROMEC project which recognizes the important role of play in child development. The project investig...
Ben Robins, Nuno Otero, Ester Ferrari, Kerstin Dau...
CE
2008
156views more  CE 2008»
13 years 9 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...