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GI
2004
Springer
14 years 2 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
ACMACE
2008
ACM
13 years 11 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
SODA
2010
ACM
145views Algorithms» more  SODA 2010»
13 years 7 months ago
On the Equilibria of Alternating Move Games
We consider computational aspects of alternating move games, repeated games in which players take actions at alternating time steps rather than playing simultaneously. We show tha...
Aaron Roth, Maria-Florina Balcan, Adam Kalai, Yish...
SODA
2004
ACM
94views Algorithms» more  SODA 2004»
13 years 10 months ago
Quantitative stochastic parity games
We study perfect-information stochastic parity games. These are two-player nonterminating games which are played on a graph with turn-based probabilistic transitions. A play resul...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
JCT
2010
109views more  JCT 2010»
13 years 7 months ago
Avoider-Enforcer: The rules of the game
An Avoider-Enforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2X . The players claim previously unoccupied elements of the board X in turns...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...