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AAAI
2008
13 years 10 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
ICS
2011
Tsinghua U.
12 years 11 months ago
Hystor: making the best use of solid state drives in high performance storage systems
With the fast technical improvement, flash memory based Solid State Drives (SSDs) are becoming an important part of the computer storage hierarchy to significantly improve perfo...
Feng Chen, David A. Koufaty, Xiaodong Zhang
PUC
2010
104views more  PUC 2010»
13 years 2 months ago
Towards understanding how to design for social play in exertion games
Players invest significant physical effort when playing exertion games. In addition to improving physical health, exertion games are also believed to facilitate social play amongs...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CIM
2011
171views Hardware» more  CIM 2011»
13 years 2 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
ICALT
2008
IEEE
14 years 2 months ago
Learning Application Suite Creating and Playing SCORM Compatible Web and Computer Based Training
In the process of developing Web Based Training (WBT) applications, the Sharable Content Object Reference Model (SCORM) has become the most common eLearning standard making it pos...
Marco Nordmann, Jens Neumann