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SPAA
2006
ACM
14 years 1 months ago
Playing push vs pull: models and algorithms for disseminating dynamic data in networks
Consider a network in which a collection of source nodes maintain and periodically update data objects for a collection of sink nodes, each of which periodically accesses the data...
R. C. Chakinala, Abishek Kumarasubramanian, Kofi A...
CORR
2011
Springer
159views Education» more  CORR 2011»
13 years 2 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
FLAIRS
2007
13 years 9 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
ATAL
2007
Springer
14 years 1 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
ETFA
2006
IEEE
14 years 1 months ago
Towards Plug and Play in Home and Building Automation Networks
High configuration cost hampers the adoption of powerful home automation solutions. Automating the necessary configuration steps will alleviate this problem. The article define...
Georg Neugschwandtner