Consider a network in which a collection of source nodes maintain and periodically update data objects for a collection of sink nodes, each of which periodically accesses the data...
R. C. Chakinala, Abishek Kumarasubramanian, Kofi A...
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
High configuration cost hampers the adoption of powerful home automation solutions. Automating the necessary configuration steps will alleviate this problem. The article define...