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VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
14 years 3 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
MMM
2006
Springer
124views Multimedia» more  MMM 2006»
14 years 2 months ago
Automatic "Go" record generation from a TV program
We present a video recognition system of a “Go” TV program. It generates a Go play record automatically from a broadcast of Go played by human professionals. “Go” is the a...
K. Yanai, T. Hayashiyama
AIIDE
2009
13 years 9 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
HCI
2007
13 years 10 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 2 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti