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NIPS
2004
13 years 11 months ago
Dynamic Bayesian Networks for Brain-Computer Interfaces
We describe an approach to building brain-computer interfaces (BCI) based on graphical models for probabilistic inference and learning. We show how a dynamic Bayesian network (DBN...
Pradeep Shenoy, Rajesh P. N. Rao
TCIAIG
2010
13 years 4 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
ECCV
2008
Springer
14 years 12 months ago
Scale Invariant Action Recognition Using Compound Features Mined from Dense Spatio-temporal Corners
Abstract. The use of sparse invariant features to recognise classes of actions or objects has become common in the literature. However, features are often "engineered" to...
Andrew Gilbert, John Illingworth, Richard Bowden
ATAL
2003
Springer
14 years 3 months ago
How to calm hyperactive agents
System performance in multi-agent resource allocation systems can often improve if individual agents reduce their activity. Agents in such systems need a way to modulate their ind...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
AAMAS
2007
Springer
13 years 10 months ago
A framework for meta-level control in multi-agent systems
Sophisticated agents operating in open environments must make decisions that efficiently trade off the use of their limited resources between dynamic deliberative actions and dom...
Anita Raja, Victor R. Lesser