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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
14 years 2 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
CHI
2000
ACM
14 years 2 months ago
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Interfaces based on recognition technologies are used extensively in both the commercial and research worlds. But recognizers are still error-prone, and this results in human perf...
Jennifer Mankoff, Scott E. Hudson, Gregory D. Abow...
PADS
2000
ACM
14 years 2 months ago
Distributed, parallel simulation of multiple, deliberative agents
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
Adelinde Uhrmacher, K. Gugler
SC
2000
ACM
14 years 2 months ago
Scalable Algorithms for Adaptive Statistical Designs
We present a scalable, high-performance solution to multidimensional recurrences that arise in adaptive statistical designs. Adaptive designs are an important class of learning al...
Robert H. Oehmke, Janis Hardwick, Quentin F. Stout
UIST
2000
ACM
14 years 2 months ago
Dynamic space management for user interfaces
We present a general approach to the dynamic representation of 2D space that is well suited for userinterface layout. We partition space into two distinct categories: full and emp...
Blaine Bell, Steven Feiner