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RT
2005
Springer
14 years 2 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
PR
2007
96views more  PR 2007»
13 years 8 months ago
Style-preserving English handwriting synthesis
This paper presents a novel and effective approach to synthesize English handwriting in the user’s writing style. We select the most important features that depict the handwriti...
Zhouchen Lin, Liang Wan
TOG
2010
118views more  TOG 2010»
13 years 3 months ago
A hierarchical volumetric shadow algorithm for single scattering
Volumetric effects such as beams of light through participating media are an important component in the appearance of the natural world. Many such effects can be faithfully modele...
Ilya Baran, Jiawen Chen, Jonathan Ragan-Kelley, Fr...
RSS
2007
146views Robotics» more  RSS 2007»
13 years 10 months ago
Context and Feature Sensitive Re-sampling from Discrete Surface Measurements
— This paper concerns context and feature-sensitive re-sampling of workspace surfaces represented by 3D point clouds. We interpret a point cloud as the outcome of repetitive and ...
Dave Cole, Paul Newman
ICPR
2008
IEEE
14 years 3 months ago
Topologically correct surface reconstruction using alpha shapes and relations to ball-pivoting
The problem to reconstruct a surface given a finite set of boundary points is of growing interest, e.g. in the context of laser range images. While a lot of heuristic methods hav...
Peer Stelldinger