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CG
1998
Springer
13 years 8 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
ICMI
2005
Springer
121views Biometrics» more  ICMI 2005»
14 years 2 months ago
Gaze-based selection of standard-size menu items
With recent advances in eye tracking technology, eye gaze gradually gains acceptance as a pointing modality. Its relatively low accuracy, however, determines the need to use enlar...
Oleg Spakov, Darius Miniotas
GRAPHICSINTERFACE
2003
13 years 10 months ago
Interactive Point-based Modeling of Complex Objects from Images
Modeling complex realistic objects is a difficult and time consuming process. Nevertheless, with improvements in rendering speed and quality, more and more applications require s...
Pierre Poulin, Marc Stamminger, François Du...
VIS
2004
IEEE
111views Visualization» more  VIS 2004»
14 years 10 months ago
Volume Refinement Fairing Isosurfaces
We propose an interpolating refinement method for two- and threedimensional scalar fields defined on hexahedral grids. Iterative fairing of the underlying contours (isosurfaces) p...
Martin Bertram
VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
14 years 1 months ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering