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128
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VC
2008
138views more  VC 2008»
15 years 2 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
120
Voted
CVPR
2006
IEEE
16 years 4 months ago
Accurate Face Alignment using Shape Constrained Markov Network
In this paper, we present a shape constrained Markov network for accurate face alignment. The global face shape is defined as a set of weighted shape samples which are integrated ...
Lin Liang, Fang Wen, Ying-Qing Xu, Xiaoou Tang, He...
119
Voted
ICIP
1998
IEEE
16 years 4 months ago
An Explicit Closed-Form Solution to the Limited-Angle Discrete Tomography Problem for Finite-Support Objects
: An explicit formula is presented for reconstructing a This article derives an explicit formula for the integer values finite-support object defined on a lattice of points and tak...
Andrew E. Yagle
154
Voted
VIS
2007
IEEE
199views Visualization» more  VIS 2007»
16 years 3 months ago
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...
Miriah Meyer, Robert M. Kirby, Ross Whitaker
152
Voted
IPMI
2007
Springer
16 years 3 months ago
Shape Modeling and Analysis with Entropy-Based Particle Systems
This paper presents a new method for constructing compact statistical point-based models of ensembles of similar shapes that does not rely on any specific surface parameterization....
Joshua E. Cates, P. Thomas Fletcher, Martin Andrea...