Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
In this paper, we present a shape constrained Markov network for accurate face alignment. The global face shape is defined as a set of weighted shape samples which are integrated ...
Lin Liang, Fang Wen, Ying-Qing Xu, Xiaoou Tang, He...
: An explicit formula is presented for reconstructing a This article derives an explicit formula for the integer values finite-support object defined on a lattice of points and tak...
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...
This paper presents a new method for constructing compact statistical point-based models of ensembles of similar shapes that does not rely on any specific surface parameterization....
Joshua E. Cates, P. Thomas Fletcher, Martin Andrea...