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» Point Sample Rendering
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ISVC
2005
Springer
14 years 29 days ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
CW
2004
IEEE
13 years 11 months ago
Interactive Point-Based Painterly Rendering
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kana...
SGP
2007
13 years 10 months ago
Robust statistical estimation of curvature on discretized surfaces
A robust statistics approach to curvature estimation on discretely sampled surfaces, namely polygon meshes and point clouds, is presented. The method exhibits accuracy, stability ...
Evangelos Kalogerakis, Patricio D. Simari, Derek N...
CGI
2004
IEEE
13 years 11 months ago
An Adaptive Sampling Method for Layered Depth Image
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
CGF
2005
106views more  CGF 2005»
13 years 7 months ago
Hierarchical Penumbra Casting
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Samuli Laine, Timo Aila