In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
A robust statistics approach to curvature estimation on discretely sampled surfaces, namely polygon meshes and point clouds, is presented. The method exhibits accuracy, stability ...
Evangelos Kalogerakis, Patricio D. Simari, Derek N...
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...