This paper presents a user study of the visual quality of an imaging pipeline employing the optimal body-centered cubic (BCC) sampling lattice. We provide perceptual evidence supp...
Tai Meng, Benjamin Smith 0002, Alireza Entezari, A...
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
The primitives of point-based representations are independent but are rendered using surfels, which approximate the immediate neighborhood of each point linearly. A large number o...
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...