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ISPASS
2006
IEEE
14 years 1 months ago
Considering all starting points for simultaneous multithreading simulation
Commercial processors have support for Simultaneous Multithreading (SMT), yet little work has been done to provide representative simulation results for SMT. Given a workload, cur...
Michael Van Biesbrouck, Lieven Eeckhout, Brad Cald...
VIS
2004
IEEE
153views Visualization» more  VIS 2004»
14 years 8 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma
PG
1997
IEEE
13 years 11 months ago
Rendering of spherical light fields
A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image-based rendering systems....
Insung Ihm, Sanghoon Park, Rae Kyoung Lee
SIGGRAPH
1997
ACM
13 years 11 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder
CVIU
2007
152views more  CVIU 2007»
13 years 7 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli