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SIGGRAPH
2010
ACM
14 years 3 days ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
SODA
2001
ACM
67views Algorithms» more  SODA 2001»
13 years 9 months ago
Reconstructing a collection of curves with corners and endpoints
We present an algorithm which provably reconstructs a collection of curves with corners and endpoints from a sample set that satisfies a certain sampling condition. The algorithm ...
Stefan Funke, Edgar A. Ramos
APPROX
2008
Springer
83views Algorithms» more  APPROX 2008»
13 years 9 months ago
Sampling Hypersurfaces through Diffusion
Abstract. We are interested in efficient algorithms for generating random samples from geometric objects such as Riemannian manifolds. As a step in this direction, we consider the ...
Hariharan Narayanan, Partha Niyogi
IJCV
2002
102views more  IJCV 2002»
13 years 7 months ago
Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction
Image-based relighting (IBL) is a technique to change the illumination of an image-based object/scene. In this paper, we define a representation called the reflected irradiance fi...
Zhouchen Lin, Tien-Tsin Wong, Heung-Yeung Shum
EUROPAR
2009
Springer
14 years 7 days ago
Detailed Performance Analysis Using Coarse Grain Sampling
Performance evaluation tools enable analysts to shed light on how applications behave both from a general point of view and at concrete execution points, but cannot provide detaile...
Harald Servat, Germán Llort, Judit Gimenez,...