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SIGGRAPH
2010
ACM
13 years 12 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
VG
2003
13 years 8 months ago
Hybrid Forward Resampling and Volume Rendering
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Xiaoru Yuan, Minh X. Nguyen, Hui Xu, Baoquan Chen
CGF
2006
183views more  CGF 2006»
13 years 7 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein
VISUALIZATION
1996
IEEE
13 years 11 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
GMP
2006
IEEE
157views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Density-Controlled Sampling of Parametric Surfaces Using Adaptive Space-Filling Curves
Abstract. Low-discrepancy point distributions exhibit excellent uniformity properties for sampling in applications such as rendering and measurement. We present an algorithm for ge...
J. A. Quinn, Frank C. Langbein, Ralph R. Martin, G...