Point clouds are one of the most primitive and fundamental surface representations. A popular source of point clouds are three dimensional shape acquisition devices such as laser ...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
We propose an algorithm for surface reconstruction from unorganized points based on a view of the sampling process as a deformation from the original surface. In the course of thi...
Ming-Ching Chang, Frederic F. Leymarie, Benjamin B...
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
This paper presents a Delaunay-based region-growing (DBRG) surface reconstruction algorithm that holds the advantages of both Delaunay-based and region-growing approaches. The pro...