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COMPGEOM
2006
ACM
14 years 1 months ago
Provably good sampling and meshing of Lipschitz surfaces
In the last decade, a great deal of work has been devoted to the elaboration of a sampling theory for smooth surfaces. The goal was to ensure a good reconstruction of a given surf...
Jean-Daniel Boissonnat, Steve Oudot
SI3D
2012
ACM
12 years 3 months ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
Marco Salvi, Kiril Vidimce
GIS
2009
ACM
14 years 8 months ago
Map-Matching for Low-Sampling-Rate GPS Trajectories
Map-matching is the process of aligning a sequence of observed user positions with the road network on a digital map. It is a fundamental pre-processing step for many applications...
Yin Lou, Chengyang Zhang, Yu Zheng, Xing Xie, Wei ...
VMV
2008
120views Visualization» more  VMV 2008»
13 years 9 months ago
Interpolating and Downsampling RGBA Volume Data
For about twenty years the standard color sampling method for RGBA volume data has been the interpolation of opacity-weighted colors. In this work, we discuss the underlying appro...
Martin Kraus, Kai Bürger
DAGM
2003
Springer
14 years 27 days ago
Real-Time Recognition of 3D-Pointing Gestures for Human-Machine-Interaction
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
Kai Nickel, Rainer Stiefelhagen