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ACSC
2010
IEEE
13 years 2 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
APGV
2004
ACM
131views Visualization» more  APGV 2004»
14 years 27 days ago
Vision-realistic rendering: simulation of the scanned foveal image from wavefront data of human subjects
We introduce the concept of vision-realistic rendering – the computer generation of synthetic images that incorporate the characteristics of a particular individual’s entire o...
Brian A. Barsky
JGTOOLS
2006
72views more  JGTOOLS 2006»
13 years 7 months ago
Efficient Generation of Poisson-Disk Sampling Patterns
Poisson Disk sampling patterns are of interest to the graphics community because their blue-noise properties are desirable in sampling patterns for rendering, illumination, and ot...
Thouis R. Jones
MICCAI
2004
Springer
14 years 8 months ago
Enhancing Fourier Volume Rendering Using Contour Extraction
Fourier Volume Rendering (FVR) has received considerable attention in volume visualization during the last decade due its O(N2 logN) rendering time complexity, where O(N3 ) is the ...
Zoltán Nagy, Marcin Novotni, Reinhard Klein
CGI
2006
IEEE
14 years 1 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...