Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...